## ASCII decimal to Binary

Scott Dattalo and Dmitry Kiryashov

```;ascii1 and ascii2 are the tens and ones digit of a number we wish
;to convert to binary
;
; In C:
;
;  binary = (ascii1 & 0xf) * 10 + (ascii2 & 0xf);
;
; (I'd be interested to see how a compiler would generate the asm for this.)
;

;Clear the upper nibble of the one's digit
mov     W, #\$0f
and     ascii2, W

;Multiply the tens digit by 10.
mov     W, <<ascii1     ;2*tens
;Note that the carry is also cleared because
;ascii1 is an ASCII number between 0x30-0x39
and     W, #\$1e         ;Clear upper nibble of tens digit
;In addition, we clear the shifted in carry
mov     ascii1, W       ;W = ascii1 = 2*original ascii1
rl      ascii1          ;ascii1 = 4*original ascii1
rl      ascii1          ;ascii1 = 8*original ascii1
add     W, ascii1       ;W = 2*original ascii1 + 8 *original ascii1
;  = 10*original ascii1

; Or use this one that preserves input:

mov     W, <<tens
and     W, #\$1e         ;w=2*tens
mov     temp, W
rl      temp            ;temp=4*tens
rl      temp            ;temp=8*tens
mov     W, #-'0'        ;convert one's digit from ASCII to decimal

;Dmitry Kiryashov [zews at AHA.RU] says:
;Destructive way to save one more clock ;-)

mov     W, tens         ;*1     w=0x30..0x39
rl      tens            ;*4     tens=0xC0..0xE4

mov     W, #(-11*'0') & \$FF     ;low byte of -48*11

;Why so ? tens is '0' + x , ones is '0' + y , where x and y are in range
;of 0..9 So finally '0'*(10+1)=48.*11.=528.=0x210 . it is constant so we
;can subtract it back from result. Here we gone ;)

```

 file: /Techref/scenix/lib/math/radix/a2b-2d8b-sd_sx.htm, 2KB, , updated: 2004/6/10 14:40, local time: 2022/6/28 10:45, TOP NEW HELP FIND:  18.232.59.38:LOG IN

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