Lessions from LucasFilm
These games overcome or work around the Internet's greatest gaming flaw: lag time, or latency. Activisions Net Storem, for example, retains the action of a traditional combat strategy game but dodges the latency problem by removing troop micro-management. You can place troops, but you can't direct individuals. And if your're disconnected, your soldiers keep fighting untill you return.
Virgin Interactive's SubSpace, a space shoot-'em-up game, handles up to 120 players... To get around latency issues, Virgin gice the spaceships large turning radiuses. This enables your computer to more accurately predict the movement of opponents, resulting in smoother play.
Simulation of story lines:
|file: /Techref/idea/games.htm, 1KB, , updated: 2001/4/4 10:25, local time: 2018/6/18 00:38,
|©2018 These pages are served without commercial sponsorship. (No popup ads, etc...).Bandwidth abuse increases hosting cost forcing sponsorship or shutdown. This server aggressively defends against automated copying for any reason including offline viewing, duplication, etc... Please respect this requirement and DO NOT RIP THIS SITE. Questions?|
<A HREF="http://www.sxlist.com/techref/idea/games.htm"> idea games</A>
|Did you find what you needed?|
Welcome to sxlist.com!
& kind contributors
just like you!
Please don't rip/copy
Copies of the site on CD
are available at minimal cost.
Welcome to www.sxlist.com!