or

How to make use of a 16 bit division routine for 32 bit division

Division routines sometimes can be used for more than they were designed
for! For example, it is possible to divide 16 or 32 bit dividend by 16 bit
divisor to 16 bit quotient in just *one*
routine.

The idea is simple: you do 16 bit division as usually, but when the dividend is 32 bit, the lower two bytes are used as dividend and the higher two bytes are used as initial value for remainder (which is zero when doing 16 bit division)

To understand how initializing remainder relates to dividend, let's examine the algorithms for two cases:

x q = --- y

1) when *x*, *y*, and
*q* are 16 bit unsigned integers, and

2) when *x* and *q*
are 32 bit unsigned integers, but *y* is a 16 bit unsigned integer

Note that in some cases it isknownthat the result of 32 bit by 16 bit division is 16 bit maximum.The trick described on this page works only for 16 bit result.For example, when speed of a motor is calculated by a Hall sensor pulses (one pulse per revolution) the following formula is used:

60 x 1,000,000 (conversions for minutes and us, rpm = ------------------ timer is clocked by 1 MHz clock) 16 bit timer valueTimer is used to measure the Hall sensor pulse period. For this motor and timer the rpm range is within 915-20,000 rpm, which fits perfectly into 16 bits.

*x* - 16 bit dividend;

*y* - 16 bit divisor;

*q* - 16 bit quotient;

*rem* - 16 bit remainder;

*counter* - loop counter.

1. Clear remainder, load *counter*=16

rem q ------- ------- |00|00| |??|??| ------- ------- b1 b0 b1 b0

2. Shift left dividend *x*, and shift left remainder *rem*, by
1 bit, so that MSb of *x* was shifted to the remainder's LSb

rem x ------- ------- |r1|r0| <- |x1|x0| <- shift left ------- ------- b1 b0 b1 b0

3. Subtract divisor *y* from remainder. If subtraction successful (no
borrow), next bit of *q* is 1. If borrow, next bit of *q* is 0,
and remainder should be restored.

------- |r1|r0| rem ------- b1 b0 - ------- |y1|y0| y ------- b1 b0

4. Shift left *q* and set its LSb according to subtraction result from
previous step.

q carry(inverted borrow) flag ------- --- |q1|q0| <- |C| shift in next result bit ------- --- b1 b0

5. Decrement *counter* and if it's not zero repeat from step 2 (16
iterations)

After that, *q* contains quotient, *rem* - remainder, *x*
is garbage (it was shifted out completely), and *y* is untouched.

*x* - 32 bit dividend;

*y* - 16 bit divisor;

*q* - 32 bit quotient;

*rem* - 17 bit remainder (remainder may be bigger than 16 bit, for example,
when x=0x80000000 and y=0xFFFF);

*counter* - loop counter.

1. Clear remainder, load *counter*=32

rem q ---------- ------------- |00|00|00| |??|??|??|??| ---------- ------------- b2 b1 b0 b3 b2 b1 b0

2. Shift left dividend *x*, and shift left remainder *rem*, by
1 bit, so that MSb of *x* was shifted to the remainder's LSb

rem x ---------- ------------- |r2|r1|r0| <- |x3|x2|x1|x0| <- shift left ---------- ------------- b2 b1 b0 b3 b2 b1 b0

3. Subtract divisor *y* from remainder. If subtraction successful (no
borrow), next bit of *q* is 1. If borrow, next bit of *q* is 0,
and remainder should be restored.

---------- |r2|r1|r0| rem ---------- b2 b1 b0 - ------- |y1|y0| y ------- b1 b0

4. Shift left *q* and set its LSb according to subtraction result from
previous step.

q carry(inverted borrow) flag ------------- --- |q3|q2|q1|q0| <- |C| shift in next result bit ------------- --- b3 b2 b1 b0

5. Decrement *counter* and if it's not zero repeat from step 2 (32
iterations)

After that, *q* contains quotient, *rem* - remainder (16 bit),
*x* is garbage (it was shifted out completely), and *y* is untouched.

Now imagine that you know the result is *always* 16 bit (for example).
That means that the first 16 iterations through steps 1-5 produce 16 zero
bits in quotient (because we know that higher 2 bytes of quotient are zero
in that case), x was shifted 16 times to remainder, remainder was never
subtracted from. So we can say that with these 16 iterations we actually
did the following:

From:

rem x ---------- ------------- | 0| 0| 0| <- |x3|x2|x1|x0| <- shift left ---------- ------------- b2 b1 b0 b3 b2 b1 b0 - y q ------- ------------- |y1|y0| |??|??|??|??| ------- ------------- b1 b0 b3 b2 b1 b0

To:

rem x ---------- ------------- | 0|x3|x2| <- |x1|x0|??|??| <- shift left ---------- ------------- b2 b1 b0 b3 b2 b1 b0 - y q ------- ------------- |y1|y0| |??|??| 0| 0| ------- ------------- b1 b0 b3 b2 b1 b0

And after the next 16 iterations:

rem x ---------- ------------- | 0|r1|r0| <- |??|??|??|??| <- shift left ---------- ------------- b2 b1 b0 b3 b2 b1 b0 - y q ------- ------------- |y1|y0| | 0| 0|q1|q0| ------- ------------- b1 b0 b3 b2 b1 b0

This is very similar to 16 bit division:

From:

rem x ------- ------- | 0| 0| <- |x1|x0| <- shift left ------- ------- b1 b0 b1 b0 - y q ------- ------- |y1|y0| |??|??| ------- ------- b1 b0 b1 b0

To:

rem x ------- ------- |r1|r0| <- |??|??| <- shift left ------- ------- b1 b0 b1 b0 - y q ------- ------- |y1|y0| |q1|q0| ------- ------- b1 b0 b1 b0

Except the only thing - we don't start with zero remainder, but instead from:

rem x ------- ------- |x3|x2| <- |x1|x0| <- shift left ------- ------- b1 b0 b1 b0 - y q ------- ------- |y1|y0| | 0| 0| ------- ------- b1 b0 b1 b0

*x3* should be less than 0x80 though, so that after first left shift
the higher bit wouldn't disappear. So we actually can do 31-by-16-to-16 division
with a 16-by-16-to-16 one!

This example uses slightly different algorithm from the one described above. It does not restore the remainder immidiately after a subtraction causes a borrow. However, the trick still aplies, and because this variant of division routine has an extended remainder (necessary for the non-restoring method to hold the current remainder sign), it can do the full 32-by-16-to-16-bit division.

; x = 60*1e6/y ; ; x, x+1 - rpm ; y, y+1 - pulse width in 1 us units ; FindRPM clr x mov W, #$87 mov x+1, W mov W, #$93 mov x+2, W mov W, #$03 mov x+3, W jmp div32by16to16 ; uint16 x = uint32 x / uint16 y ; ; Input: ; x, x+1, x+2, x+3 - 32 bit unsigned integer dividend (x - lsb, x+3 - msb) ; y, y+1 - 16 bit unsigned integer divisor ; Output: ; x, x+1 - 16 bit unsigned integer quotient ; Temporary: ; counter ; temp - remainder extension ; ; Note: result must fit in 16 bits for routine to work ; correctly div32by16to16 jmp div16by16loopinit ;or just move the label ; uint16 x = uint16 x / uint16 y ; ; Input: ; x, x+1 - 16 bit unsigned integer dividend (x - lsb, x+1 - msb) ; y, y+1 - 16 bit unsigned integer divisor ; Output: ; x, x+1 - 16 bit unsigned integer quotient ; Temporary: ; counter ; x+2, x+3 - 16 bit remainder ; temp - remainder extension ; Size: 36 instructions ; Max timing: 6+16*(5+14+4)-2+2+3=377 cycles div16by16 clr x+2 ;clear clr x+3 ;remainder div16by16loopinit clr temp ;clear remainder extension mov W, #16 mov counter, W stc ;first iteration will be subtraction div16by16loop ;shift in next result bit and shift out next ;dividend bit to remainder rl x ;shift lsb rl x+1 ;shift msb rl x+2 rl x+3 rl temp mov W, y sb x.0 jmp div16by16add ;subtract divisor from remainder sub x+2, W mov W, y+1 sc movsz W, ++y+1 sub x+3, W mov W, #1 sc sub temp, W jmp div16by16next div16by16add ;add divisor to remainder add x+2, W mov W, y+1 snc movsz W, ++y+1 add x+3, W mov W, #1 snc add temp, W div16by16next ;carry is next result bit decsz counter jmp div16by16loop ;shift in last bit rl x rl x+1 ret

file: /Techref/SCENIX/lib/math/div/div16or32by16to16_sx.htm, 10KB, , updated: 2004/6/10 14:40, local time: 2024/5/30 02:20, owner: NG--944, |

©2024 These pages are served without commercial sponsorship. (No popup ads, etc...).Bandwidth abuse increases hosting cost forcing sponsorship or shutdown. This server aggressively defends against automated copying for any reason including offline viewing, duplication, etc... Please respect this requirement and DO NOT RIP THIS SITE. Questions?<A HREF="http://www.sxlist.com/TECHREF/SCENIX/lib/math/div/div16or32by16to16_sx.htm"> How to make use of a 16 bit division routine for 32 bit division</A> |

Did you find what you needed? |

## Welcome to sxlist.com!sales, advertizing, & kind contributors
just like you! Please don't rip/copy
(here's why Copies of the site on CD are available at minimal cost. |

## Welcome to www.sxlist.com! |

.